Felipe Nonato Cardoso Sobral Junior

I'm a researcher and engineer who thinks best when building. My PhD covers evolutionary computation, artificial life, and procedural content generation, but the same instinct drives my game projects and hardware builds: I'm drawn to designing systems that generate, evolve, and surprise, and that can actually solve problems. I'm looking for work where research and making are the same thing.

Skills

Programming Python, Lua
Tools Linux, Git/GitHub, Godot, Pygame, Pandas
Hardware Raspberry Pi, Arduino, SPI/GPIO interfaces, breadboard prototyping
Languege proficiency Portuguese (Native); English (TOEFL iBt 103 ); Japanese (Basic - currently studying)
Research Evolutionary Computation, Artificial Life, Cellular Genetic Algorithms, Genetic Algorithms, Procedural Content Generation, Optimization

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